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  1. #1
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    Known Map Bugs, missing Team LR locations, vent/cell guns with full ammo

    Might be an idea to list any known map bugs here, helps to track them down etc.
    Even things like cell/vent weapons having full ammo or team LR not working.

    I'll try to keep this list updated with other people's findings.

    Canyondam:
    - Ladder in vent (near elevator) doesn't work.
    - Reserve ammo not set for deagle in pool.

    Dom:
    - Reserve ammo not set for Scout in Scout tower.
    - Black control tower texture.
    - Black decal in one of the cells.

    Los Angeles:
    - Vent is a little uhh.. full of dirt / inaccessible.
    - Team LR location not set.
    - Reserve ammo not set for Deagle in hot tub.
    - Cell block alarm is silent.
    - Jeopardy buzzer works, but does not light up which booth clicked the buzzer. There's effectively no way of knowing which buzzer was pressed.
    - You can jump off the map.

    Lockdown:
    - Reserve ammo not set for gun in cell.

    Jailberd:
    - Reserve ammo not set for Glock in security room.

    Openfield:
    - Reserve ammo not set for scouts & deagles on top floor of cell room.

    Lightsout: (Thanks Mikal)
    - Team LR location not set.
    Last edited by JJJohan; 19-10-17 at 10:53 PM.

  2. emusic (11-10-17), GiantTalkingHotdog (12-10-17), Mikal (12-10-17), `Revo (11-10-17)

  3. #2
    Server Administrator
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    If you want to include map games:
    Soccer balls on DoM duplicate multiple times.
    Floor is lava on Blackops is bugged, the button to turn off sometimes restarts the game / turns the game back on.
    Bus on Wakka is not solid when moving and all people on board fall through.
    Canyondam boats sometimes go underwater.
    Last edited by ONIONZZZ; 11-10-17 at 09:23 PM.

  4. #3
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    Bus on wakka may be fixed by the new cvars, I'm curious.

  5. #4
    Server Administrator
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    Quote Originally Posted by JJJohan View Post
    Bus on wakka may be fixed by the new cvars, I'm curious.
    Interesting, that might fix a few other map games as well then

    EDIT: Also on LA if you respawn T's they respawn in the same cell, so I had a guy in gun cell 4 times in a row as I respawned him from shooting CT's, plus the medic gun exploit is STILL there
    Last edited by ONIONZZZ; 11-10-17 at 10:36 PM.

  6. #5
    Classic Member
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    Disclaimer - This was current as of at least a few nights ago when I played this map.

    Lightsout:
    - Cell vent does not work.
    - Gunroom door is openable by T's.
    - Team LR location not set.

  7. #6
    Quote Originally Posted by Mikal View Post
    Disclaimer - This was current as of at least a few nights ago when I played this map.

    Lightsout:
    - Cell vent does not work.
    - Gunroom door is openable by T's.
    - Team LR location not set.
    - Cell vent does not work. Fixed
    - Gunroom door is openable by T's. cant be fixed well could be maybe id have to look into it but im lazy
    - Team LR location not set.
    also add i fixed the the soccer and made it even ty magics for pointing it out

    Me and nerd gotta run through v2 when he gets home and will see if its ready for server use

    added dodgeball
    redid some lighting
    added another skylight
    updated bangers
    updated FG banners

    removed pug model replaced with zombie chicken
    added sexy water textures
    made the fridge jump possible
    added player logos for Raymond,Onionsss,Vypah,hyphen,fagmusic.

    Known bugs are lighting problems only fix would be remove the the lights that turn off.


    Quote Originally Posted by JJJohan View Post
    Bus on wakka may be fixed by the new cvars, I'm curious.
    I will look into it :P
    Last edited by Hyphen; 12-10-17 at 01:03 PM.
    `Revo: those are some lumpy ass balls

  8. JJJohan (12-10-17), Mikal (12-10-17)

  9. #7
    Coder
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    Rip pug

  10. Hyphen (12-10-17)

  11. #8
    Dont worry i have some in stock

  12. eshays (12-10-17), IVORK (12-10-17), JJJohan (12-10-17), therandomgiraffe (15-10-17)

  13. #9
    Quote Originally Posted by `Revo View Post
    Dont worry i have some in stock
    just acouple
    `Revo: those are some lumpy ass balls

  14. #10
    Classic Member
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    Quote Originally Posted by Hyphen View Post
    - Gunroom door is openable by T's. cant be fixed well could be maybe id have to look into it but im lazy
    You could handle it the way that the DoM control tower doors work (if they get fixed)
    Or build in a CT-only sliding door? Like the gunroom door in Lockdown and a few other maps.

    Can't really leave it in it's current state, it makes CT'ing really difficult for the first minute or so of every round.
    There's still the wardens office next to gunroom that has a considerable selection of guns that is definitely still a viable rebel option for T's, so I don't think T-blocking this door would unbalance things. Especially considering the vent is working again, and there is still a cell gun etc.


    Also add:

    Los Angeles:
    - Jeopardy buzzer works, but does not light up which booth clicked the buzzer. There's effectively no way of knowing which buzzer was pressed.

 

 

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